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NPC Generator

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Advanced [show]


Dean Watson, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Map Maker business at a young age. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Dean Watson, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears his brown hair down. His eyes are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Gerard Yeardley, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 17 (+3)18 (+4)
Skills Acrobatics +1, Deception +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp.


Social Check DCs


Justin Adley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His auburn hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Justin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To be a Assassin again; and an old rival family wants him found

Flaws: Ugly, Mundane. Bonds: Poor, Family, Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Justin Adley, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1900 sp.


Social Check DCs


Miles Oakes, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a tan vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His eyes are a pleasant green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Miles Oakes, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jet (60 gp). Amber (60 gp). Jet (60 gp).


Social Check DCs


Percival Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Architect uniform. His silver hair is heavily combed to the right. His eyes are likewise gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Flaws: Shy, Racist. Bonds: Job, Military, Family. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Percival Skelton, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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