Chad Cotton, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His brown hair is heavily combed to the left. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Solid gold idol (600 gp). Embroidered and bejeweled glove (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Minor magic item.
Lance Oakley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich northern family. He helped his mother out around the business and became quite the natural. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Flaws: PTSD. Bonds: Attractive, Immigrant, Job, Rich, Debt. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Tenley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long black hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Adventurer, Theodoric learned a great deal about his father's area of expertise. One day when Theodoric was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Theodoric was heart-stricken from the event, and his mother started working long hours to provde for them. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Selfish, PTSD. Bonds: Family, Job. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Conrad Clayton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to find somewhere to settle down
Ideals: Passionate. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Family. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 50000 cp.
Solomon Windsor, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His silver hair is singed and shortened. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break.
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Brown-green garnet (90 gp).
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