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NPC Generator

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Advanced [show]


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His brown hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Impeccable, Entrepeneur. Flaws: Insane, Forgetful. Bonds: Nature. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Gilbert Ashley, Male Human Barbarian 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 67 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)18 (+4) 15 (+2)8 (-1)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 12
Languages Common, Terran, Gnome, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs


John Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white costume with the symbols of strength on his torso. His small hat is riddled with cuts and holes. His green eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Wedgwood, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. He keeps his chestnut hair in a flapper bob. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Ugly, Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

John Gladstone, Male Human Barbarian 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)10 (+0) 7 (-2)14 (+2)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 7000 sp. Chalcedony (80 gp). Jade (110 gp). Amethyst (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Elton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of northern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Nature. Occupation: Sage

Voice: German accent

Attributes [hide]

Wymar Elton, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: Just what you see.


Social Check DCs


Balimaar Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to hide his balding. He has a dull look in his amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Balimaar Rylan, Male Human Ranger 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills History +5, Insight +1
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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