Justin Lancaster, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man prefers to wear green clothing when he does not wear armor. His white hair is knotted and matted. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.
History: Justin was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Athletic, Entrepeneur. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Fire opal (400 gp). Sardonyx (50 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Weston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has auburn hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the north. After coming to the age of reason, Rolf took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Guardian, Poor, Enemies. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Moss agate (15 gp).
Kody Conway, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He wears his hair in dreadlocks. He has a dull look in his gray eyes.
Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Attractive, Religious. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Miles Abram, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown broad hat and brown clothes. He keeps his long auburn hair kept up in a rat tail. He has blue eyes and a brown hat with a white feather.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of illithids once and for all.
History: He got into the Bellfounder business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. He struck the Bellfounder job and began his own company from there.
Motivation: Someone believes him a fraud.
Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Charles Brent, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man has the majority of his body covered in plate. His red hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Charles was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He inherited the family business which he has now maintained for 3 years.
Motivation: He is unsatisfied with his job; and he wants revenge against giants
Ideals: Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 15000 sp.
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