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Advanced [show]


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is heavily combed to the right. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Passionate, Logical. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

William Jacobs, Male Human Ranger 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)9 (-1) 6 (-2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Tatum, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears just a white suit. He keeps his silver hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: Godfrey was raised in a hard working conservative environment. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Disease. Bonds: Guardian, Job. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Godfrey Tatum, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (7 gp). Chrysoprase (70 gp). Tourmaline (100 gp). Emerald (1000 gp).


Social Check DCs


Frederick Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.

History: He is a Slaad in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Insomniac. Bonds: Poor, Guardian, Adventurer. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Frederick Tatum, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 10 (+0)6 (-2)
Skills Deception +1, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp. Malachite (9 gp). Fire opal (1100 gp). Alexandrite (800 gp).


Social Check DCs


Hugh Fulton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, brown cloak. He has silver hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying brother.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Hugh Fulton, Male Human Cleric 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Medicine +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 800 gp.


Social Check DCs


Raymond Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a blue suit, green shirt, and yellow tie. He has a long blonde beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: The child of a Brewer, who enjoyed hunting, Raymond was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Nature, Rich. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Raymond Hayhurst, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp. Star ruby (500 gp). Peridot (40 gp).


Social Check DCs

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