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Advanced [show]


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears just a white suit, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: This man loves writing and to teach people writing more than just about anything. He is harsh and unforgiving.

History: Bertram was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Bertram Barney, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3200 sp.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Anselm Stansfield, Male Human Bard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Patrick Sharps, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His brown hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Poor, Attractive, Slave. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Patrick Sharps, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 15 (+2)11 (+0)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears green cloth garments or leather armor. His tied-back hair is white. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Bertram was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Gifted. Flaws: Hedonist. Bonds: Attractive. Occupation: Courier

Voice: Raspy

Attributes [hide]

Bertram Ansley, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light white in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer, Enemies. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Odo Kelsey, Male Human Paladin 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Banded agate (7 gp). Moonstone (60 gp). Chrysoprase (60 gp). Tourmaline (70 gp). 1 Minor magic item.


Social Check DCs

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