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NPC Generator

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Advanced [show]


Dean Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a grey and tan robe with the hood down. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Insomniac. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Dean Shirley, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. 1 Masterwork manacles. 1 Magnifying glass. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Guy Conway, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Greedy, Hedonist. Bonds: Adventurer, Attractive, Poor. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Guy Conway, Male Human Rogue 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. With a patchy brown beard and wild brown hair. His brown eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. John's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Athletic, Opinionated. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

John Shelby, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +1, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp.


Social Check DCs


Simon Blackwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin yellow vertical stripes and black pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Simon Blackwood, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Just what you see.


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed westerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Mentor, Nature. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Adelard Heiser, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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