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NPC Generator

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Advanced [show]


Ernest Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He has a long black beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Spy, who enjoyed hunting, Ernest was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy, Forgetful. Bonds: Attractive, Nature, Military. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Ernest Willoughby, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 6 (-2)13 (+1)
Skills Stealth +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely white suit with black socks and a vest with buckled shoes. His red hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Crown-heir, but he got bored and became a Gardener. He now spends his time doing works of charity.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Bertram Kenley, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 18 (+4)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 300 gp. Tourmaline (130 gp). Golden yellow topaz (1200 gp). Obsidian (8 gp).


Social Check DCs


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. He has a auburn handlebar mustache and slicked back auburn hair. He has gray eyes and a green hat with a violet feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and he is greedy

Ideals: Disciplined. Flaws: Secretive, Fearful. Bonds: Rich, Family, Mentor. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Anthony Livingstone, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 33000 sp.


Social Check DCs


Miles Benson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: Miles was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Entrepeneur. Bonds: Poor, Attractive, Adventurer. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Miles Benson, Male Human Monk 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Guard does. He carries with him a set of longbows on his belt, each one with a topaz on the hilt. His brown hair, when down, is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born in the south, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Navigator again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Marlowe, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2300 sp. 1 Silver holy symbol. 1 Magnifying glass. 1 Backpack.


Social Check DCs

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