Reynard Hadlee, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His silver hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Reynard has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and to get a good night's sleep
Ideals: Disciplined, Justice. Flaws: Ugly, Disease, Insomniac. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gerald Bing, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears very tight pants and wife beaters, though occasionally he sports a black coat, marred by chocolates. His black hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Enemies, Rich. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Drogo Skelton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is matted, messy, and big. He has a dull look in his amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 600 gp. Banded agate (5 gp). Moonstone (30 gp). White pearl (90 gp). Aquamarine (1300 gp).
Percival Churchill, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is dressed in earthy colors with a blue and black handkerchief worn on his right side, and his gloved hand is found clutching a bow. His tied-back hair is black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.
History: Percival was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Persistence, Gifted, Optimist. Flaws: Racist. Bonds: Job. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (70 gp).
Hunter Yardley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is thinning but still full. His gray unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: Born in the north to a Shoemaker, Hunter learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to be a mason again
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Military, Job. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!