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NPC Generator

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Advanced [show]


Norman Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His golden hair is lengthy. His green unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Norman Wade, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 5 (-3)9 (-1)
Skills Insight -1, Intimidation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Freshwater pearl (15 gp). Golden yellow topaz (800 gp).


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing a long, brown cloak. He wears a colorful flower in his chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Miner business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Rich, Job, Military. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Bertram Gresham, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 27000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Bing, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Joker, Persistence, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Dustin Bing, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)4 (-3) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Charles Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his white robe and has his sai always slung over his shoulder. His Stetson hat is riddled with cuts and holes. His eyes are violet and catlike.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Joker. Flaws: Ugly, Addict, Mundane. Bonds: Nature. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Berkeley, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 7 (-2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Peter has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Disease, Racist. Bonds: Slave. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Peter Blankley, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (4 gp).


Social Check DCs

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