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Advanced [show]


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his music dream.

Motivation: An old rival family wants him found; and he is terrified, and will act out of fear

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Gunter Morley, Male Human Aristocrat 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Fiery yellow corundum (1400 gp). Deep blue spinel (1500 gp). Fire opal (1400 gp). Rose (70 gp).


Social Check DCs


Alexandre Snape, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has done his best to style his chestnut hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: Born in the south to a Body Guard, Alexandre learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to be a performer again

Flaws: Impulsive. Bonds: Attractive, Poor, Job, Nature. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Alexandre Snape, Male Human Expert 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow armored body suit, with a simple white line shooting up and back down. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Farmer soon after.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Godfrey Browning, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1200 sp.


Social Check DCs


William Tenley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is extraordinarily eccentric. He also hits on men, regardless of circumstances.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local crown-heir

Flaws: Insane. Bonds: Has a crush, Nature, Guardian, Military. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

William Tenley, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)8 (-1) 12 (+1)17 (+3)
Skills Athletics +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. Hematite (9 gp). Red garnet (70 gp). Rhodochrosite (9 gp).


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. Gerard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Military, Religious. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Lindsay, Male Human Barbarian 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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