Drogo Vance, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear brown clothing when he does not wear armor. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Cartwright, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and sabotage a competitor
Ideals: Justice. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Blue sapphire (1100 gp). Azurite (15 gp). 1 Minor magic item.
Tim Byron, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has violet eyes and a black hat with a brown feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Gifted. Bonds: Family, Military, Enemies, Job. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 60 pp.
Randal Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Randal hails from a village terrorized by illithids. A freak accident while working with his Map Maker mother left him crippled. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Simon Breeden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of longswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Simon was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Job. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Hourglass.
John Oakley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his brown hair in a pixie cut. His blue eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: John was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Secretive, Shy. Bonds: Slave. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp).
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