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Advanced [show]


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He wears his hair in dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Impeccable. Flaws: Disease, Greedy. Bonds: Attractive, Rich. Occupation: Server

Voice: Whispers

Attributes [hide]

Gunter Ainsworth, Male Human Barbarian 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 64 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)16 (+3) 18 (+4)11 (+0)
Skills Acrobatics +6, Animal Handling +7
Senses Passive Perception 14
Languages Common, Terran, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +7

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Davenport, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His golden hair is braided into rings. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Ideals: Disciplined. Bonds: Attractive, Family, Rich, Job. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Anselm Davenport, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 16000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Buckler. 1 Banded mail. 1 Buckler.


Social Check DCs


John Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet top hat and violet clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is cut short with large spiked bangs in the front. His brown eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, John studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Logical, Gifted. Flaws: Terse. Bonds: Job. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

John Hampton, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 5000 sp. Iolite (50 gp). Rich purple corundum (400 gp).


Social Check DCs


Raymond Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered shortbow and tarnished bastard sword as well. His black hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Raymond Eastoft, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Patrick Stansfield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a white collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He became a Adventurer soon after.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Stansfield, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 7 (-2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 pp.


Social Check DCs

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