Drogo Kent, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a white collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. His blue eyes are passionate and lively.
Personality: Eccentric and domineering, Drogo will drive conversation. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle.
Ideals: Extrovert. Flaws: Ugly, Shy, PTSD, Addict. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 110 pp.
Trey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. He keeps his white hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his poetry dream.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Poor, Family. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3200 sp. Star rose quartz (60 gp). Rock crystal (60 gp). Star ruby (400 gp).
Peter Branson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears pastel trousers with grey and red striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His hair is auburn and curly. His eyes are likewise hazel.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Locksmith and found it very stressful. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Religious. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Simon Washington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown armored body suit, with a simple violet line shooting up and back down. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is greedy
Flaws: Ugly, Insomniac, Impulsive. Bonds: Poor. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 60 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Sherwood, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His eyes are a pleasant green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted, Logical. Flaws: Greedy, Fearful. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 10000 sp. Golden yellow topaz (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
