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Advanced [show]


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple red robe with violet stripes complete with hood. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His head has been shaved. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Spy

Voice: French accent

Attributes [hide]

Manfred Birkenhead, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)7 (-2) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. White pearl (70 gp). Rhodochrosite (12 gp). Eye agate (12 gp).


Social Check DCs


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Addict, Greedy, Antagonistic. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Kody Marlee, Male Human Bard 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)19 (+4) 11 (+0)14 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Terran, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Drogo Watson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Hedonist, Mundane. Bonds: Religious. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Watson, Male Human Bard 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 8 (-1)16 (+3)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears tattered old clothes. His left leg appears badly burned and disfigured. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

John Coombs, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 15 (+2)4 (-3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Peter Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is still thick. This blue eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and money/treasure

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Rich. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Peter Atterton, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Simple lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs

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