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Advanced [show]


Aldous Harlan, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is well dressed, constantly wearing a green suit, yellow shirt, and green tie. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the east to a Herbalist, Aldous learned a great deal about his mother's area of expertise. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Aldous Harlan, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp.


Social Check DCs


Percival Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to cover his moderate length blonde hair. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Bonds: Rich, Nature, Adventurer. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Percival Lincoln, Male Human Adept 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 5000 sp.


Social Check DCs


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, and he perpetually has his hammer ready. He wears his hair in dreadlocks. His ears are large.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Hunter soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a fletcher again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Drogo Kendal, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His silver hair is heavily combed to the left. His eyes are likewise gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Assassin, who enjoyed hunting, Thomas was taken on many hunting expeditions. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Thomas Myerscough, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his bastard sword always slung over his shoulder. His golden hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Miles was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Job, Debt. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Miles Bentham, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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