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NPC Generator

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Advanced [show]


Reynard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is portly but not overly obese. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. He worked as a nervous Mercenary and found it very stressful. He struck the Mercenary job and began his own company from there.

Motivation: Wants a kiss; and to be a performer again

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Enemies, Job, Has a crush. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Reynard Birkenhead, Male Human Druid 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)18 (+4) 14 (+2)6 (-2)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Elven, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 80 pp. Jet (110 gp). Sardonyx (40 gp). Violet garnet (1400 gp). Alexandrite (1400 gp).


Social Check DCs


Roger Conway, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat. He has a penchant for wearing a ring with an oversized jet on his left hand. His brown hair is still thick. His brown eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Roger studied abroad. He dropped out of school before completing his studies. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted, Logical. Bonds: Rich, Family. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Conway, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Thunderstones. 3 Holy water. 4 Antitoxin.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a brown suit. He has styled his brown hair well, parting it to the left. His fierce blue eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Mentor, Family. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Tim Tindall, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and brown. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the north. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Trym began to lead the lost caravan. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Justice. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Trym Elton, Male Human Commoner 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Arcana +5, Deception +7
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp. Star rose quartz (50 gp). Chalcedony (50 gp). White opal (900 gp). Aquamarine (500 gp).


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, pastel, dusty cloak. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Bonds: Family, Adventurer. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Anselm Marley, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)7 (-2) 11 (+0)7 (-2)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Aquamarine (700 gp). Hematite (11 gp).


Social Check DCs

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