Rolf Yardley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His hair is short and auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Rolf was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.
Motivation: Doesn't want to be a Brewer and was forced into it by his family.
Flaws: Antagonistic, Addict. Bonds: Attractive, Family. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Guy Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a yellow and brown handkerchief worn on his left side. His silver hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Guy hails from a village terrorized by drow. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Guy began to lead the lost caravan. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 30 pp. 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Masterwork studded leather.
Theodoric Graham, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries glaives. He has done his best to style his blonde hair to look like a famous performer. His thin eyebrows rest above his beady green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Theodoric hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of drow; and someone believes him a fraud
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp.
Manfred Beckwith, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow armored body suit, with a simple black line shooting up and back down. He wears his white hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is a Metallic Dragon in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he's in love
Flaws: Insomniac. Bonds: Attractive, Has a crush, Adventurer. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 3 Thunderstones. 4 Antitoxin.
Dustin Benson, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is renowned for his bright yellow suits and hats. He is bald on top and has large red tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Masseuse business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Masseuse soon after.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
