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NPC Generator

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Advanced [show]


Guy Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a whip. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: He comes from a rich eastern family. While studying, he fell in love. They married and had a daughter. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Rich, In love. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Addington, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Peridot (80 gp). Eye agate (4 gp).


Social Check DCs


Bertram Carlisle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of western immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Joker. Flaws: Insomniac, Insane. Bonds: Immigrant. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Bertram Carlisle, Male Human Commoner 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 90000 cp. Aquamarine (800 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Deep green spinel (60 gp).


Social Check DCs


Clerebold Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries morningstars. His moppish brown hair is in a traditional bowl cut. His eyes are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Clerebold's homeland. Clerebold decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and further expansion of business

Ideals: Fighting, Passionate. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Clerebold Dryden, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 8 (-1)5 (-3)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Banded mail.


Social Check DCs


Gunter Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports green clothing, slightly heavier than average wear. His silver hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Gunter Cromwell, Male Human Bard 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Ignan, Elven, Auran
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 400 gp.


Social Check DCs


Don Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears white cloth garments or leather armor. His black hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Mortician, who enjoyed hunting, Don was taken on many hunting expeditions. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and many orcs want him driven away

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Nature, Enemies. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Don Stanton, Male Human Wizard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2500 sp.


Social Check DCs

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