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NPC Generator

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Advanced [show]


Justin Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a red armored body suit, with a simple brown line shooting up and back down, and sports empty pouches on his belt. He has moderate length brown hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Gifted. Flaws: Disease. Bonds: Family, Rich. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Justin Beitz, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 90 pp.


Social Check DCs


Trym Snape, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Snape, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely white suit with brown socks and a vest with buckled shoes. His red hair is kept up in a ponytail inside a small hat. His eyes are a pleasant amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Impeccable. Bonds: Adventurer, Religious, Mentor. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Arnold Ramsay, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Miles Walcott, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He is portly but not overly obese. His long silver hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Joker, Fighting. Flaws: Hedonist, Mundane, Insane. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Miles Walcott, Male Human Wizard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 9000 sp. Jade (60 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Reynard Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is golden and curly. This amber eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born in the north to a Armorer, Reynard learned a great deal about his father's area of expertise. His childhood dream was to be a Baker, but he was a colossal failure. He struck the Armorer job and began his own company from there.

Motivation: Further expansion of business; and to be a baker again

Ideals: Persistence, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Reynard Kenley, Male Human Monk 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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