Balimaar Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He has a moderate pudge and is not very fit. His black hair is matted, messy, and big. His fierce brown eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Balimaar hails from a village terrorized by dire rats. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and to get a good night's sleep
Flaws: Ugly, Insomniac, Shy, PTSD. Bonds: Enemies. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 36 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +1 / 2d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Aquamarine (200 gp). Carnelian (60 gp). Bloodstone (60 gp). Lapis lazuli (10 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and white robe with the hood down. He is portly but not overly obese. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Debt, Enemies. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 17000 cp. Alexandrite (700 gp). Deep blue spinel (700 gp).
Randal Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears skinny pants and wears a yellow and grey robe with the hood down. He has white hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich eastern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Winthrop, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze. His chestnut hair is smooth and relatively long. His eyes are gray and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He seems to be bored by most things; and he is content
Ideals: Optimist, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Reynard Kinsley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the large cave and found the beat up greataxe and armor he uses now. He struck the Hunter job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A small bag of saffron. (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
