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NPC Generator

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Advanced [show]


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His red hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the south. His childhood dream was to be a Detective, but he was a colossal failure. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Staurheim, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Rolf Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. He is physically well-built. His white hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Scribe profession.

History: He was born at the edge of vast plains. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Job, Nature. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Rolf Barlow, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in white turtlenecks beneath a tan coat with green slacks. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Robert Garfield, Male Human Adept 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. Sard (20 gp). 1 Minor magic item.


Social Check DCs


Theodoric Wellington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Guard and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Theodoric Wellington, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tan costume with the symbols of his god on his torso. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Hunter. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Bellfounder, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Flaws: Impulsive. Bonds: Slave, Job, Nature, Rich. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Kyle Westcott, Male Human Ranger 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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