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NPC Generator

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Advanced [show]


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a violet low-cut shirt, and a broad hat upon his head. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His blue eyes peer out from beneath his broad pastel hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Passionate, Artistic. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Gerard Fawcett, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 11000 cp. 1 Banded mail.


Social Check DCs


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are violet.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Extrovert, Fighting. Flaws: Ugly, Addict, Disease. Bonds: Poor. Occupation: Beggar

Voice: American accent

Attributes [hide]

Ernest Bradley, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 700 sp.


Social Check DCs


Roland Burton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Armorer. He has a small toy that he constantly fidgets with.

History: Born to a Bowyer, his mother struggled to pay the bills. A gifted student he started as a Bowyer, but he got bored and became a Armorer. He has achieved small success as a Armorer.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is unsatisfied with his job

Flaws: Addict. Bonds: Attractive, Job, Poor. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Roland Burton, Male Human Bard 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 6 (-2)14 (+2)
Skills Medicine +1, Religion +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 10000 cp.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of northern immigrants he idolized his father. Ernest was born on a far northern mountains where he grew up under the tutelage of his father, an expert Engraver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Ernest Staurheim, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Spalding, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Blacksmith. His moppish chestnut hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Architect, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Blacksmith like his father before him.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Shane Spalding, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs

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