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NPC Generator

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Advanced [show]


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a moderate pudge and is not very fit. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Persistence. Flaws: Insane. Bonds: Poor, Family. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Shelly, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft grey waves gently in the breeze. His skin is fair and his fingers are delicate and long. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Job. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Gerard Garfield, Male Human Aristocrat 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)8 (-1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown wide-brimmed hat and brown clothes. He keeps his auburn hair in a pixie cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Gifted, Logical. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Trym Adley, Male Human Aristocrat 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 7000 sp. Citrine (50 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Alston, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his golden hair in a pixie cut. He has gleaming, smiling gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Lance Alston, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)9 (-1) 6 (-2)10 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan cloak and cross-gartered black stockings. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: An old rival family wants him found.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Nicholas Branson, Male Human Ranger 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Medicine +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs

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