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NPC Generator

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Advanced [show]


Gilbert Digby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large chestnut tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Bookbinder born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bookbinder job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Fearful, Antagonistic. Bonds: Slave, Job. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Gilbert Digby, Male Human Barbarian 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp. Moss agate (13 gp). Obsidian (13 gp). Freshwater pearl (13 gp). Moonstone (20 gp).


Social Check DCs


Bertram Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are brown and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Bertram Rutland, Male Human Adept 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 17000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is still thick. He is baby faced.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Alexandre Clare, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 70 pp.


Social Check DCs


Hunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Passionate. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Hunter Spalding, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. With bright auburn hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Impeccable. Bonds: Immigrant, Job, Family. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Drogo Browning, Male Human Cleric 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +6, History +5
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 sp. Moss agate (8 gp). Violet garnet (1500 gp). Smoky quartz (30 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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