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NPC Generator

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Advanced [show]


Bertram Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear brown clothing when he does not wear armor. With a patchy blonde beard and wild blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the east. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Radcliffe, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 300 gp.


Social Check DCs


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. His white hair is smooth and relatively long. He has several tiny ruby earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Raymond Copeland, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Investigation +7
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Aquan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Ashton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple tan robe with violet stripes complete with hood, and a wedding ring on his left hand. His hair is silver and very short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Justice. Flaws: Addict, Mundane, Disease. Bonds: In love. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Ashton, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1600 sp.


Social Check DCs


Theodoric Tenley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His silver hair is heavily combed to the left. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Mason. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Mason. He has drifted from career to career and currently works as a Mason.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Theodoric Tenley, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. Lapis lazuli (11 gp). 1 Bullseye lantern. 1 Small steel mirror. 1 Superior lock. 1 Silver holy symbol.


Social Check DCs


Geoffrey Marley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white painted combat armor at almost all times. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the south. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Navigator, Geoffrey learned a great deal about his mother's area of expertise. A gifted student he started as a Locksmith, but he got bored and became a Navigator. He has drifted from career to career and currently works as a Navigator.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Marley, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 15 (+2)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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