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NPC Generator

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Advanced [show]


Manfred Fidget, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His white hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions

Ideals: Justice, Impeccable. Flaws: Ugly. Bonds: Religious. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Manfred Fidget, Male Human Cleric 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 6 (-2)10 (+0)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. Golden yellow topaz (1600 gp). Golden pearl (120 gp). Rhodochrosite (9 gp). Black opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Shy, Selfish. Bonds: Poor, Immigrant, Slave. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Gomory Wedgwood, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)7 (-2) 13 (+1)16 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 4000 sp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He has chestnut hair. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and he is greedy

Ideals: Justice, Fighting. Flaws: Ugly, Disease, Racist. Bonds: Rich. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Gresham, Male Human Cleric 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)5 (-3) 17 (+3)18 (+4)
Skills Nature -1, Religion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. Aquamarine (400 gp). Pink pearl (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is brown, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his brother; and he's looking for his big break

Flaws: Disease, Addict. Bonds: Attractive, Family, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Gerald Dryden, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)4 (-3) 13 (+1)11 (+0)
Skills Arcana -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He has a slight overbite and is overall scrawny. His chestnut hair and beard is wavy and long. He has gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heward was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist, Persistence. Flaws: Hedonist. Bonds: Job, Debt. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Heward Roscoe, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 17 (+3)7 (-2)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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