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Advanced [show]


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant brown.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Professionalism. Bonds: Job, Rich, Family. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Lance Ainsworth, Male Human Cleric 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Performance +3, Religion +6
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. Sapphire pendant on gold chain (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His red hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insomniac, Impulsive. Bonds: Poor. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Raymond Dumph, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 18 (+4)5 (-3)
Skills Acrobatics +3, Intimidation -1
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 300 gp. Red garnet (140 gp). Coral (140 gp). Tourmaline (140 gp). 3 Tanglefoot bags.


Social Check DCs


Randal Garfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His black hair is knotted and matted. He has amber eyes and a pastel hat with a grey feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Randal hails from a village terrorized by drow. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Laborer

Voice: German accent

Attributes [hide]

Randal Garfield, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. 2 Alchemist’s fire. 1 Everburning torch. 3 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Bernard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a green poncho over his likewise colored trousers and shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: Bernard was born with his father's beautiful face. He has had some formal singing training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, In love, Has a crush. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Bernard Staurheim, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. He has wavy brown hair. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Baker. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Sailor again; and he seems to be bored by most things

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, In love, Job. Occupation: Baker

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Kinsley, Male Human Fighter 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)10 (+0) 10 (+0)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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