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Advanced [show]


Roland Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His thin eyebrows rest above his beady green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his sister; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Adventurer, Family. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Roland Walcott, Male Human Expert 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +6, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +2

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Tinley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant violet.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and to reunite with his old friends

Bonds: Has a crush, Family, Adventurer, Job. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Solomon Tinley, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Rhodochrosite (8 gp). Azurite (8 gp). 1 Breastplate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Hubert Kent, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has passion for adventuring and risk

Flaws: Selfish. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Hubert Kent, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Athletics +6, Performance +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: Obsidian (15 gp). Violet garnet (1200 gp). Silver pearl (110 gp).


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his bastard sword always slung over his shoulder. His hair is black and curly. He has brown eyes and a white hat with a black feather.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal dancing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Poor, Has a crush. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Guy Dumph, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His chestnut hair is lengthy. His eyes are a pleasant brown.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic, Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Arnold Tickle, Male Human Bard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Hematite (13 gp). Alexandrite (1200 gp). White opal (900 gp). Peridot (70 gp).


Social Check DCs

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