Everard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Attractive, Military. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 16000 cp.
Henry Darby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants to get laid; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Secretive, Ugly. Bonds: Slave, Has a crush. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Lance Dalton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is thinning but still full. His skin is flawless and his amber eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the large cave and found the beat up greataxe and armor he uses now. He has never given up on his dancing dream.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Entrepeneur. Bonds: Adventurer, Attractive, Nature. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Ernest Dryden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He wears his silver hair up. His amber eyes dart from person to person to random spaces in the air.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has money and likes to spend it.
Bonds: Attractive, Enemies, Immigrant, Slave, Rich. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Half-Plate.
Kyle Ramsay, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and likes to wear ponchos typically of a light black in addition to tight pants. His skin is also unnaturally pale. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.
History: Kyle was born in the east. At a young age he loved to build and create. His childhood dream was to be a Miller, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Shipwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 1000 sp. Citrine (50 gp). Carnelian (50 gp). Tiger eye turquoise (13 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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