Bertram Cromwell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his pastel robe and has his falchion always slung over his shoulder. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His fierce violet eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and he is content
Flaws: Antagonistic, Mundane. Bonds: Mentor, Nature, Rich. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 90 pp. Black velvet mask with numerous citrines (50 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Reynard Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. He has wavy black hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Military. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 66 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Golden yellow topaz (900 gp). Deep blue spinel (900 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Rutland, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His red hair is heavily combed to the right. His eyes are gray.
Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Ernest was born with his father's beautiful face. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Artistic. Bonds: Rich, Attractive, Slave. Occupation: Bowyer
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Cloth of gold vestments (130 gp). A roughly beaten golden orb (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Bertram Clinton, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears his black hair up in a very large beehive style do. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Alex Acton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large tan jacket. His black hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and to unite with his sister
Ideals: Opinionated. Flaws: Depressed. Bonds: Rich, Job, Family. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Pink pearl (40 gp). Aquamarine (1200 gp). Violet garnet (1200 gp).
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