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Advanced [show]


Reynard England, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy brown suit. His white hair and beard is wavy and long. His eyes are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his dancing dream.

Motivation: To settle down with his crush; and he's in love

Ideals: Passionate, Artistic. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Reynard England, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Solid gold idol (600 gp). Solid gold idol (600 gp). A roughly beaten golden orb (80 gp).


Social Check DCs


Roland Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Disease, PTSD. Bonds: Attractive, Slave. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Birkenhead, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theobald Tenley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He has a long chestnut beard with little hanging trinkets. His fierce brown eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. Theobald was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Doctor. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and to prove his worth to the world

Ideals: Entrepeneur, Disciplined. Flaws: Impulsive. Bonds: Immigrant, Poor. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Theobald Tenley, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Peter Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. His silver hair is cut short. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts.

Ideals: Fighting, Justice. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Peter Windsor, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 17 (+3)12 (+1)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Azurite (4 gp). Amethyst (160 gp).


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His broad hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Justice. Flaws: Ugly, PTSD. Bonds: Slave, Adventurer. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Balimaar Windsor, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Athletics +0
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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