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NPC Generator

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Advanced [show]


Gunter Watson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Gunter Watson, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


John Conway, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is bald on top and has large silver tufts of hair around his ears. He has blue eyes.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has all his life been fascinated with dancing.

History: A powerful wizard made him what he is. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his dancing dream.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

John Conway, Male Human Warlock 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)17 (+3) 7 (-2)12 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 8
Languages Common, Gnoll, Terran, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 300 gp.


Social Check DCs


Godfrey Addington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has styled his brown hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and many illithids want him driven away

Flaws: Antagonistic, Selfish. Bonds: Nature, Family, Enemies. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Addington, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Mortician, who enjoyed hunting, Drogo was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Artistic. Flaws: Addict, Shy. Bonds: Nature, Rich. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Addington, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 8 (-1)13 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Giant, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Beverly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and beady.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a island tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Norman Beverly, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Antitoxin. 4 Antitoxin. 4 Antitoxin.


Social Check DCs

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