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NPC Generator

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Advanced [show]


Percival Springfield, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in blue turtlenecks beneath a brown coat with green slacks, he is not a threatening figure. His blonde hair is matted, messy, and big. His violet eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Flaws: Ugly, Insane, Lazy. Bonds: Nature, Immigrant. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Percival Springfield, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills History +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 110 pp.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He now owns his own business.

Motivation: To be a Glassblower again; and expand his business

Flaws: Insane, Depressed, Shy. Bonds: Slave, Job, Rich. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Gerald Clapham, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Jet (70 gp).


Social Check DCs


Jocelyn Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are a pleasant violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Barrister business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Barrister.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Impulsive, Ugly. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Shelley, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (70 gp). Lapis lazuli (11 gp).


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of death around his neck, and a halberd on his belt. His red hair is thinning but still full. His gray eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the large cave and found the beat up halberd and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Gerard Coombs, Male Human Ranger 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp.


Social Check DCs


Nicholas Shirley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, green shirt, and grey tie. He has a long chestnut beard with little hanging trinkets. His eyes are violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he's attracted to the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Religious, Family, Has a crush. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Nicholas Shirley, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp. Carnelian (80 gp). Jasper (80 gp). Peridot (80 gp).


Social Check DCs

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