Charles Bentham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. His brown hair is still thick. His eyes, though not visible through his cowl, are brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Professionalism. Bonds: Attractive, Mentor, Family, Rich. Occupation: Shipwright
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 sp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Thomas Berkeley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a violet coat over a white low-cut shirt, and a small hat upon his head. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: Thomas was born the youngest of three triplets. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Depressed, Addict. Bonds: Family, Enemies. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 15000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item.
Richard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With bright red hair and a scraggly beard. He has several tiny opal earrings on each ear.
Personality: Richard wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Mortician soon after.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 90 pp. Rhodochrosite (11 gp). Smoky quartz (50 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is cut short with large spiked bangs in the front. He has gleaming, smiling hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Racist, Fearful. Bonds: Religious. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 3 (-4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 300 gp.
Trey Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His eyes are violet and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: He was born to loving parents in a slum to the south. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Joker, Gifted. Bonds: Poor, Nature, Has a crush. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
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