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Advanced [show]


Solomon Milton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish brown hair is in a traditional bowl cut. His ears are large.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Solomon hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Solomon Milton, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. Alexandrite (1000 gp). Eye agate (11 gp). Citrine (70 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow cloak and cross-gartered brown stockings. He is an epitome of beauty. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has worked as a Gardener like his mother before him.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Conrad Dumph, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan pants and tee shirts and is in decent physical shape. His hair is short and white. His eyes are a pleasant gray.

Personality: He has always had a great fascination with Human culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: He's repulsed by the PC; and many giants want him driven away

Flaws: Racist, Antagonistic. Bonds: Enemies, Rich, Family. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Heward Stanford, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 10 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. Golden yellow topaz (1100 gp). Brown-green garnet (110 gp). Amethyst (110 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He wears his blonde hair up. His violet eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Job, Adventurer. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Manfred Carlisle, Male Human Aristocrat 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 24 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)12 (+1) 13 (+1)19 (+4)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 210 pp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (40 gp).


Social Check DCs


Alex Langdon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.

Personality: Alex wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and wants a kiss

Ideals: Disciplined. Flaws: Impulsive. Bonds: Military, Nature, Has a crush. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Alex Langdon, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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