Hunter Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is matted, messy, and big. His fierce blue eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal music training, and achieved minor success. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 37000 sp. White pearl (160 gp). Malachite (9 gp). Azurite (9 gp). 1 Minor magic item.
Clerebold Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in black turtlenecks beneath a brown coat with blue slacks. His hair is always cut to a buzz. His green eyes have a joyful gleam in them most of the time.
Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism, Fighting. Bonds: Nature, Job. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 pp.
Raymond Kendal, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries clubs. His moppish white hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Raymond will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Tourmaline (130 gp). Peridot (40 gp).
Manfred Clare, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His blonde hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of gnolls once and for all.
History: When he was but 6 years old his parents immigrated from the south. His necromantic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and his religion dominates his actions
Ideals: Gifted. Bonds: Attractive, Religious, Enemies, Immigrant. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 4000 cp. 1 Minor magic item.
Anselm Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered lance and tarnished sword as well. His chestnut hair has been sun bleached extensively. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Slave. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 150 pp. Azurite (15 gp). Moonstone (60 gp). Rhodochrosite (15 gp). White opal (700 gp). Hematite (15 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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