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NPC Generator

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Advanced [show]


Diggory Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Mason, but he got bored and became a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Addict. Bonds: Attractive, Guardian, Slave, Job, Family. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Diggory Barlow, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Halfling, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Skelton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears just a brown suit. He wears a Stetson hat to cover his moderate length silver hair. He has gleaming, smiling brown eyes.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Military, Job. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Skelton, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Wymar Law, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his bastard sword. He is tall, broad shouldered and powerfully built. He wears his red hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Wymar studied abroad. His childhood dream was to be a Bowyer, but he was a colossal failure. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Addict. Bonds: Religious, Job. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Wymar Law, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Magnifying glass.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 7 years old his parents immigrated from the west. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

John Abram, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Rose (60 gp). White pearl (90 gp). Red-brown spinel (90 gp). 1 Minor magic item.


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast desert. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Ideals: Opinionated, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

John Marley, Male Human Sorcerer 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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