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Gunter Harper, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Hedonist, Selfish, Mundane, Antagonistic. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Gunter Harper, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp. Sapphire pendant on gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Minor magic item.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform. He has a slight overbite and is overall scrawny. His black hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: A powerful slaver made him what he is. In his 14th year, his parents were killed by a brigands raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He became a Carter soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Flaws: Antagonistic. Bonds: Job, Military, Mentor, Enemies. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Arnold Quinton, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His white hair is knotted and matted. His eyes are green and catlike.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: In love, Military, Adventurer. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Gilbert Graeme, Male Human Cleric 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 7 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)14 (+2) 11 (+0)9 (-1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An abacus with copper, silver and gold markers (120 gp). Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Dustin Weld, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears dark leathers with embroidery. He has a hunchback. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Antagonistic, Selfish. Bonds: Adventurer. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Dustin Weld, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. He has a tattooed face.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Adley, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 16000 cp.


Social Check DCs

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