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NPC Generator

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Advanced [show]


Drogo Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Drogo Myerscough, Male Human Commoner 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 17 (+3)17 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc, Terran, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has silver hair. He has a tattooed face.

Personality: Eccentric and domineering, Aldous will drive conversation. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Animal Trainer, Aldous learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Athletic, Extrovert. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Aldous Middleton, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Cory Kimberly, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Cory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Cory Kimberly, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3100 sp. 1 Masterwork Common Melee.


Social Check DCs


Adelard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a brown and black robe with the hood down. He has wavy blonde hair. His eyes are violet and beady.

Personality: Calm and collected, he is a well trained Fletcher. He is frequently practicing swordplay.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Military, Religious. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Adelard Denholm, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 21000 cp. Bloodstone (30 gp). Bloodstone (30 gp). Brown-green garnet (60 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Peter Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a axe. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Peter was born with his mother's beautiful face. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Peter Dryden, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 9 (-1)4 (-3)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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