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NPC Generator

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Advanced [show]


Geoffrey Richie, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His blonde hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Richie, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gilbert Shelley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his violet robe and has his quarterstaff always slung over his shoulder. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gilbert hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He's attracted to the PC; and someone believes him a fraud

Ideals: Optimist. Flaws: Shy. Bonds: Enemies, Military, Has a crush. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Gilbert Shelley, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)18 (+4) 15 (+2)8 (-1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Gnome, Draconic, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moonstone (60 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Rolf Hayden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy green pantaloons and a white scarf. He keeps his long golden hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Priest

Voice: Whispers

Attributes [hide]

Rolf Hayden, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 70 pp.


Social Check DCs


Solomon Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His golden hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the south to a Barkeep, Solomon learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Barkeep.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and to unite with his sister

Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Solomon Eastaughffe, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Brown-green garnet (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Adventurer, In love. Occupation: Healer

Voice: Russian accent

Attributes [hide]

William Garfield, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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