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Advanced [show]


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, violet cloak. His hair is auburn and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Religious. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Heward Ramsey, Male Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: Amber (110 gp).


Social Check DCs


Gerald Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Shy, Insane. Bonds: Military, Has a crush. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Gerald Leighton, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)9 (-1) 7 (-2)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 1 Holy water. 1 Tanglefoot bags. 5 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


John Kimberley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey tunic with violet highlights, and long tan pants that bunch up around his shoes. He wears his black hair up. He has several tiny amethyst earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Roofer and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Logical. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

John Kimberley, Male Human Expert 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +7, Intimidation +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5

Possessions: 50000 cp. Obsidian (14 gp). Aquamarine (900 gp). Pink pearl (90 gp). Aquamarine (900 gp). Violet garnet (900 gp).


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with deerstalker hat. His black hair is slicked back into a classic pompadour. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Impeccable, Fighting. Flaws: Insane, Ugly. Bonds: Enemies. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Trym Hale, Male Human Barbarian 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 300 gp. Rock crystal (50 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple blue line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: A powerful necromancer made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and retire the richest man in the north

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Nicholas Halsey, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Performance +5, Stealth +0
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 40000 cp. Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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