Charles Carlton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown pants and tee shirts. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Trey Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He wears his red hair up in a very large beehive style do. His green unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Military, Family. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Arnold Landon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
Hugh Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. He has golden hair. His brown eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Detective, but he got bored and became a Marshal. He then took over the family business and is one of the better Marshal for hire.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Mentor, Poor, Job. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 80 pp. Red-brown spinel (100 gp).
Anselm Clayton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His white hair is lengthy. His gray eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered north to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Opinionated, Gifted. Flaws: Mundane, PTSD. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Amethyst (50 gp). Deep blue spinel (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
