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Advanced [show]


Henry Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Bowyer, Henry learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and to be a bounty hunter again

Ideals: Fighting, Athletic. Flaws: Forgetful. Bonds: Job, Adventurer. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Henry Wedgwood, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Shane Reid, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears a worn and beaten armor. He wears his blonde hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Shane Reid, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Aquamarine (800 gp). Golden yellow topaz (800 gp). 1 Backpack.


Social Check DCs


Norman Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting green shirt and pants. With bright black hair and a scraggly beard. His violet eyes peer out from beneath his top green hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Trollope, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Malachite (12 gp). Sardonyx (60 gp). Chalcedony (60 gp). Blue sapphire (600 gp).


Social Check DCs


Solomon Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He has silver hair. This violet eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: He was raised in a island tribe. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Addict, Secretive. Bonds: Attractive, Nature, Family. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Solomon Darby, Male Human Warrior 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Black pearl (1000 gp). Sardonyx (20 gp).


Social Check DCs


Rolf Milton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. His golden hair is long and unkept. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Unemployed, but he got bored and became a Apothecary. He has set out to sabotage the competition.

Motivation: Money/treasure; and to be a unemployed again

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Rolf Milton, Male Human Commoner 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills History +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Auran, Celestial, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 50 pp.


Social Check DCs

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