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NPC Generator

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Advanced [show]


Heward Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His hair is white and curly. His gray unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Slave. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Heward Gyula, Male Human Cleric 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes are likewise amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Knight for hire.

Motivation: A need for knowledge about a nearby landmark; and to be a locksmith again

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Drogo Marston, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His auburn hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Junk Dealer. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Opinionated. Flaws: Lazy. Bonds: Mentor, Job, Family. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Tim Badger, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of his god around his neck, and a scythe on his belt. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Carter business at a young age. After coming to the age of reason, Gerard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Carter

Voice: Raspy

Attributes [hide]

Gerard Byron, Male Human Ranger 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Medicine +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has styled his black hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Artistic. Bonds: Adventurer, Rich, Enemies. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

William Tattersall, Male Human Druid 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 5000 sp.


Social Check DCs

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