Alex Whitby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of luck on his torso. His black hair is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 800 gp.
Lance Kensley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. He has a very tight haircut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Lance studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 gp. Violet garnet (1400 gp). Blue sapphire (800 gp). Violet garnet (1400 gp). Blue quartz (8 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Shirley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing colorful clothing, dressed as a Adventurer. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic, Justice. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Black opal (1000 gp).
Robert Elton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white and very short. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of eastern immigrants he idolized his mother. A freak accident while working with his Sellsword mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: 300 gp. Rhodochrosite (4 gp). Red garnet (90 gp). Rose (60 gp).
Drogo Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a grey scarf. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is cut short. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments
History: Drogo was raised in a hard working conservative environment. A freak accident while working with his Navigator father left him crippled. He has achieved small success as a Map Maker.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
Possessions: 40000 cp.
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