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Advanced [show]


Gomory Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black painted combat armor at almost all times. He sports a long silver beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Military. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Trowbridge, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)9 (-1) 10 (+0)17 (+3)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Hunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: This western man wears a fancy brown suit. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his small brown hat.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Hunter was born on a far western desert where he grew up under the tutelage of his mother, an expert Brewer. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Hunter Sherwood, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Norman Sutton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. His hair is black, silky, and of moderate length. His violet eyes peer out from beneath his small brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: He was born in the west. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Attractive, Immigrant. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Norman Sutton, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 27000 cp. Golden pearl (120 gp). Black opal (400 gp). Malachite (5 gp). 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Adelard Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Extrovert, Justice. Bonds: Attractive, Adventurer. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Adelard Copeland, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 8
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries kukris. He wears his chestnut hair down. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Ralf Blakely, Male Human Paladin 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)12 (+1) 16 (+3)10 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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