Gerald Riley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Beggar profession.
History: He was born at the edge of vast island. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Knight like his father before him.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Joker. Bonds: Attractive, Job, Nature, Family. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Davenport, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long white hair reaches down to his waist. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Alexandrite (1100 gp). Emerald (600 gp). Tiger eye turquoise (12 gp).
Ralf Bradly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Artistic, Fighting, Entrepeneur. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Rich purple corundum (800 gp). Banded agate (14 gp). 1 Thunderstones. 1 Thunderstones. 3 Smokesticks.
Anthony Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He got into the Mortician business at a young age. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Job, Military. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
Ernest Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is still thick. His violet unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Human people.
Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp.
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