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Advanced [show]


Gerard Warwick, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He plays an instrument quite well.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered singing. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Immigrant, Mentor. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Gerard Warwick, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Athletics +3
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long white hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the large cave and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Nicholas Law, Male Human Druid 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 200 gp. Tiger eye turquoise (11 gp). Sard (50 gp).


Social Check DCs


Simon Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear tan pants and tee shirts. He is an epitome of beauty. His hair is auburn and curly. He has blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Simon Berkeley, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and carries shields. His auburn hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Nature. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Gerard Coombs, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 16000 cp. Silver pearl (150 gp). Bloodstone (50 gp). Deep green spinel (150 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Theodoric Breeden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of gnolls once and for all.

History: Theodoric hails from a village terrorized by gnolls. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: Revenge.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Theodoric Breeden, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs

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