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Advanced [show]


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his sai. His golden hair is smooth and relatively long. His eyes are amber.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Gerald Rayden, Male Human Sorcerer 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


John Paxton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His silver hair is braided into rings. He wears large thick round spectacles.

Personality: John wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

John Paxton, Male Human Sorcerer 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points -3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 5 (-3)14 (+2) 11 (+0)4 (-3)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 4000 sp. Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Shane Digby, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries nunchakus. His chestnut hair is cut short. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and to unite with his brother

Ideals: Fighting, Philantrophist, Professionalism. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Shane Digby, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted, Fighting. Flaws: Addict. Bonds: Military. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Beitz, Male Human Cleric 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 7000 sp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Alby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. With a patchy red beard and wild red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful brothel owner made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Persistence, Joker, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Adelard Alby, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (11 gp). Red-brown spinel (140 gp). Freshwater pearl (11 gp).


Social Check DCs

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